AI Insights · Timothy · July 2025
Top 5 Slime Games on Android in Sweden, Q2 2025
Explore the performance of the top slime games on Android in Sweden for Q2 2025, featuring download, revenue, and active user trends.
In the second quarter of 2025, slime games on the Android platform in Sweden showcased interesting trends in downloads, revenue, and active user engagement. Sensor Tower data provides detailed insights into the performance of the top five slime games.
My Talking Slimy Slime Pet Cat from Pixeland OU saw a peak in weekly revenue at $217 in early May, with a gradual decline towards the end of the quarter. Downloads experienced a slight peak at 138 in late April, while active users remained relatively stable, averaging around 1.1K throughout the quarter.
I, Slime by Games Hub Hong Kong Limited experienced a strong start post-release, with revenue peaking at $601 in early June. Downloads were highest at 1.4K in the first week of June, followed by a rapid decline.
Bruno – My Talking Slime Pet from Dramaton maintained a consistent download rate, averaging around 320 per week. Revenue remained low, peaking at $38 in mid-April. Active users showed a slight decline from 9.4K to 9K by the end of June.
Fluid Simulation by DoGreat Technologies had a modest performance with downloads peaking at 110 in late May. Revenue remained steady, averaging around $10 per week, while active users saw a slight decline from 203 to 157 over the quarter.
Super Big Slime: Black Hole 3D by Supercent, Inc. experienced a consistent download rate, peaking at 314 in mid-April. Revenue remained low, mostly under $15, with active users fluctuating between 6.8K and 6.1K.
For more detailed insights and data, visit Sensor Tower's comprehensive app analysis platform.